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3D Computer Graphics
A Mathematical Introduction with OpenGL

$95.00 ( ) USD

  • Date Published: February 2005
  • availability: This ISBN is for an eBook version which is distributed on our behalf by a third party.
  • format: Adobe eBook Reader
  • isbn: 9780511075391

$ 95.00 USD ( )
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About the Authors
  • This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.

    • Covers mathematics as well as programming
    • Plenty of exercises
    • Free ray-tracing software and OpenGL sample code available from
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    Reviews & endorsements

    "I have a favorable impression of this book for providing a mathematical approach to CG while introducing the reader to OpenGL. Additionally, it is a good introductory resource for ray tracing, radiosity, and animation and kinematics. I would highly recommend this book to someone who teaches CG and would like to modernize his or her course."
    SIAM News

    "There are a few experts who would find nothing new in this book, but most of the rest of us would benefit from it. Almost any time that a programmer chooses to ignore one of the aphorisms they need to justify their choice which makes it a good basis for communicating why a piece of source code either needs more comments or a different approach. Buy a copy, keep it in your pocket to browse through while waiting in line for a meal, a bus etc. when you know it all, pass your copy on."
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    Product details

    • Date Published: February 2005
    • format: Adobe eBook Reader
    • isbn: 9780511075391
    • contains: 186 b/w illus. 8 colour illus. 150 exercises
    • availability: This ISBN is for an eBook version which is distributed on our behalf by a third party.
  • Table of Contents

    1. Introduction
    2. Transformations and viewing
    3. Lighting, illumination and shading
    4. Averaging and interpolation
    5. Texture mapping
    6. Color
    7. Bezier curves
    8. B-Splines
    9. Ray tracing
    10. Intersection testing
    11. Radiosity
    12. Animation and kinematics
    Appendix A: mathematics background
    Appendix B: RayTracing software package.

  • Resources for

    3D Computer Graphics

    Samuel R. Buss

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  • Author

    Samuel R. Buss, University of California, San Diego

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