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Advanced Object-Oriented Analysis and Design Using UML

Advanced Object-Oriented Analysis and Design Using UML


Part of SIGS Reference Library

  • Date Published: May 1998
  • availability: Available
  • format: Paperback
  • isbn: 9780521648196

£ 45.99

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About the Authors
  • This 1998 book conveys the essence of object-oriented programming and software building through the Unified Modeling Language (UML). Composed of updated versions of James Odell's articles from The Journal of Object-Oriented Programming, ROAD, and Object Magazine, it provides concise but in-depth pieces on structural issues, dynamic issues, business rules, object complexity, object aggregation, design templates, and the process of objects.

    • Author is co-chair of the Object Management Group's Object Analysis and Design Task Force
    • Introduces the notions of multilevel meta-modeling, structural constraints, power types, and business rules to OO design and analysis
    • A collection of his most important work from JOOP, ROAD, and Object Magazine, updated to reflect the implementation of UML
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    Product details

    • Date Published: May 1998
    • format: Paperback
    • isbn: 9780521648196
    • length: 262 pages
    • dimensions: 228 x 153 x 16 mm
    • weight: 0.355kg
    • availability: Available
  • Table of Contents

    Part I. Structural Issues:
    1. Modeling objects: using Binary- and Entity-relationship approaches
    2. Object types as objects and vice versa
    3. Power types
    4. Specifying structural constraints
    5. Toward a formalization of OO analysis
    Part II. Dynamic Issues:
    6. What is object state?
    7. Dynamic and multiple classification
    8. Events and their specification
    9. Approaches to finite-state machine modeling
    Part III. Business Rules:
    10. Business rules
    11. Using rules with diagrams
    Part IV. Object Complexity:
    12. Managing object complexity, Part I: classification and generalization
    13. Managing object complexity, Part II: aggregation
    Part V. Object Aggregation:
    14. Six different kinds of aggregation
    15. A foundation for aggregation
    16. A user-level model of aggregation
    Part VI. Design Templates:
    17. From analysis to design using templates, Part I
    18. From analysis to design using templates, Part II
    19. From analysis to design using templates, Part III
    Part VII. The Process of Objects:
    20. Method engineering
    21. User workshop techniques
    22. Object-oriented methodologies.

  • Author

    James J. Odell


    Martin Fowler

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