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Object Lessons

Object Lessons
Lessons Learned in Object-Oriented Development Projects

Part of SIGS: Advances in Object Technology

  • Date Published: March 1998
  • availability: Available
  • format: Paperback
  • isbn: 9780134724324


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About the Authors
  • In this usable guide to developing and managing OO software projects, well-respected consultant and OOP pioneer Tom Love reveals the absolute do's and don'ts in adopting and managing object-oriented technology. Object Lessons is filled with applicable advice and practical suggestions for large-scale commercial software projects. Written in a personable yet concise style, this dependable guidebook reveals 'trade secrets' and demonstrates how to put theory into practice, all with an emphasis on minimizing risk and maximizing return. This book gives you an insider's view of major companies' successes and failures relating to OO software projects. If you are an applications programmer, project leader or technical manager making decisions concerning design and management of large-scale commercial object-oriented software, this book was written specifically for you.

    • Consciously written as a book of fundamentals, making it a timeless reference and guide toward making decisions about object technology
    • Provides many examples of failures and successes using object technology and presents techniques and strategies to avoid these problems
    • Written at a technical level accessible to not just programmers, but to managers exploring different options of software engineering
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    Reviews & endorsements

    'If you are looking for a book to set you on the road to understanding the object-oriented programming experience, Object Lessons is the one to read.' EEE Software

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    Product details

    • Date Published: March 1998
    • format: Paperback
    • isbn: 9780134724324
    • length: 292 pages
    • dimensions: 230 x 177 x 26 mm
    • weight: 0.55kg
    • availability: Available
  • Table of Contents

    1. Object lessons from 1628
    2. Assessing our craft
    3. Hope with objects
    4. Greed: an example program
    5. Experiences with objects
    6. Where do the objects come from?
    7. Pickled objects
    8. Providing an environment
    9. Educating your people
    10. Software construction management
    11. Building in quality
    12. A road map for change
    13. Lessons learned
    14. Software component foundries
    15. Software development - 2002.

  • Author

    Tom Love

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